An exploration of designing the method of syncing IoT devices information to users.
Teamwork with Jingrui An.
Summer Research Intern. Jul. 2019 – Aug. 2019. National Taiwan University
In this project, we would like to explore the design spaces on current interactions of office IoT devices, so that users can better understand the status of the devices and improve their sense of control of the devices. In the first two weeks of this project, we conducted a role-playing game to act as different IoT devices in an office and explored what we could learn from human actions to better design the interactions of IoT devices. As a result, we induced that if the IoT system could “turn their face” and “be closer” to the user, maybe its intention and status could be more noticeable to the user. Based on this idea, we designed a multi-modal system, which includes a pair of vibrating insoles underneath the user’s feet and some indicator lights that place near the IoT devices in the space of an office. When the status of some IoT devices in that space was changed, the corresponding lights would send out a notifying signal to the users, and the insoles would vibrate the users with a certain pattern according to the changing lights. In the last two weeks of the internship, we designed the patterns of lights and vibrations under some specific usage scenarios. In this process, we first defined the possible basic patterns to be an “alphabet,” then used this “alphabet” to make up “vocabularies” and “sentences” through experiments to realize the functions and optimize the experience of the patterns.
The role-playing game
The indicator lights and vibration shoes
Creating “alphabet” for the vibration interaction
Using the “alphabet” to create “vocabulary”
Making up sentences with the “vocabulary”
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